Personal training Best Gym Membership Deals Around the Country Get fit and save money with these discounted exercise plans. To help you stay active throughout the day, Charge 2 sends Reminders to Move that encourage you to take 250 steps every hour. Wake up peacefully with a silent. With Planet Fitness Prices, you are definitely getting Value for you money. You can start with just $10 a month with no contract and no commitment package w. Build a powerful, secure ecommerce storefront with our Online Store Software. Sell, promote, and grow with the 1ShoppingCart.com Online Store Builder. Board Games available to buy at ozgameshop. Staples 2. 01. 6 Tax Forms, 1. Misc Continuous, 2. Pack product. logic. Shipping. Min. Amount). Park free and find your fit from just £19.99 a month. A brand new low cost, 24-hour gym is now open in Worcester! Revolution Fitness, Worcester is located on Tolladine Road, next to Bradfords building supplies. Open 24/7, at PureGym Harrogate our no contract £19.99/month memberships include 50+ free fitness classes a week. Welcome to the Jaded Blossom Store! We carry a wide range of products such as Stamps, Dies, Favor Bags & Boxes. Two of our more popular stamp line themes are the. Keep your kids entertained on rainy days with our great range of board games and card games - all available to buy from ozgameshop.com. Eligible to use all Club Fitness locations and amenities. Select locations amenities include: 24 hour access. Best Gym Membership Deals Around the Country. Sure, juice bars and towel service are nice. But when it comes right down to it, you're at the gym to sweat so the bells and whistles don't always matter. We found eight no- frills gyms across the country that make it easy to do just that—and none cost more than $4. What you get: With prices this cheap, you could join just for the free food and get your money's worth—once a month, the gym gives away slices of pizza (to the tune of 1. Tootsie Rolls are yours for the taking at the front desk. Probably better to use the cardio machines, weight machines, free weight stations, stretching areas, and circuit training stations inside though than to pack in calories you want to burn off. Extras: Upgrade to the $1. Black Card for access to any Planet Fitness, as well as use of the tanning machines and massage chairs. Black Card members may also bring a friend for free every visit. Find them: In every state except Wyoming, Montana, and Hawaii(Prices quoted for 2. W. New York, NY 1. Hour Fitness. Cost: $3. Houston's Galleria location. What you get: Even the entry- level membership includes access to some 3. Class junkies are in luck, too: yoga, cycling, and aerobics sessions come with your membership. Extras: If the location has a sauna, steam room, whirlpool, or swimming pool, you can use that, too. Find them: More than 4. Washington, Oregon, California, Nevada, Arizona, Utah, Colorado, , Texas, Kansas, Missouri, Nebraska, Tennessee, New York, New Jersey, Florida, Hawaii(Prices quoted for: Galleria; Club Type: Sport; 5. Richmond Ave Houston, TX 7. Gold's Gym. Cost: $1. What you get: The usual: cardio, free weights, and resistance machines. Plus, group exercise classes are included in your membership. Gyms vary a bit—some have pools and Extras: Personal training sessions are available for a little more. Some locations have steam rooms, saunas, and pools. Find them: In 3. 0 countries and 3. What you get: Free weights, stretching stations, cardio machines, and separate personal training studios. Extras: Splurge on the $1. Midwest, plus bring a friend along whenever you work out. A free personal training session, customized cardio program, and a 2. Find them: In the Midwest. There are more than 4. Illinois, Indiana, Iowa, Wisconsin, and Pennsylvania(Price quoted for: 3. W. Belmont Avenue, Chicago, Illinois) . Extras: The gym's green focus: All plastic bottles get recycled, old tires make up the floors, and energy- efficient lights and AC are standard. Find them: Mostly in Arizona and Florida, plus one club near Atlanta. Scottsdale, Arizona 8. Boom Fitness. Cost: In New York City's Murray Hill gym, pay a one- time enrollment fee of $1. The monthly rates are locked in for life. What you get: Many no- frills gyms keep costs low by charging extra for fitness classes—or getting rid of them altogether. But membership at Boom Fitness, which has just two NYC locations, provides the usual (more than 1. Bootcamp, yoga, rumba, kickboxing, and spinning are all on the menu. Extras: Towel service and one free personal training session with sign up. Find them: In New York City (Price quoted for: Murray Hill, 4 Park Avenue, New York, New York 1. NYC Rec Centers. Cost: $1. Six- month passes available for half the price. What you get: It's easy to forget about these city- run gyms, but if you need the basics they'll do the trick: cardio machines, indoor tracks, weight rooms, and even full- sized indoor pools are included with your membership. Even some of the classes (zumba, yoga, martial arts) are free. Extras: Take advantage of overlooked community center stuff—photography classes, pool, ping- pong tables—while you're there. Find them: Across the five boroughs in New York City. Snap Fitness. Cost: In Minneapolis, where the company is based, a 1. What you get: The Global Access Card provides entrance to all of the Snap. Fitness locations around the world. Extras: Personal training available at select locations. Find them: Close to 2,2. U. S., Canada, Mexico, Australia, New Zealand, India, and the U. As those of you who’ve followed this blog in any of its previous incarnations (Nutwiisystem. PS3. Fitness. com, 3d. Playstation. net) know, the “holy grail” I’d been seeking for so many years was a active gaming experience on a console so immersive and compelling that “you got a workout without even realizing you were exercising”. We’ve come close over the years, with popular games like Just Dance for the Wii, Kung Fu for Kinect for the Xbox One, and Move Fitness for the PS3. But as fun as those games were and as captivating as the experiences became, you never quite forgot that you were in front of a TV as you tried to stay within the game console sensors. So I’ve decided to be an early adopter to virtual reality technology. But that begged the question, do I choose an HTC Vive, an Oculus Rift, or a Playstation VR? In my last post on the subject I went through the rationale of why I was choosing the PSVR and the Playstation 4. The main reason came down to cost: it’d cost close to $2. PC and an Oculus or Vive, when it’d be closer to $8. PS4 and a PSVR. But User- friendliness was another reason. I tried out the Vive at my brother- in- law’s place recently and I was impressed by the technology, but as with a lot of things in the PC gaming world, setting it up and using it just felt more involved and “technical” than I would have liked. While I’m a pretty technical person in my work life, in my leisure time, I really just prefer not to think too much to set up hardware and software. I just want to start using it. So that reinforced my decision to go with the PS4, as Sony has a lot more experience with “plug and play” than Oculus/Facebook or HTC. Honestly, I hadn’t really been planning on getting a Playstation 4. There just aren’t enough hours in a day for me to play console games anymore. But with the potential of virtual reality for fitness, suddenly that equation changed. From a perspective of time, I wouldn’t be wasting time playing video games if that playing resulted in me working out and improving my health. And from a cost perspective, the cost would be comparable to buying an expensive piece of home exercise equipment or a gym membership–with the difference being that I’d actually use it. So throwing caution to the wind, I bought a Playstation 4 Pro and a PSVR, knowing full well that there weren’t likely to be any mainstream game developers developing “active games” for them today. This is thanks largely to Microsoft. Remember when they tried to “force” all their users to the Kinect? There was a huge backlash from the gaming community, and most industry experts point to that as the moment that the Xbox One was forever doomed to lag behind the PS4–and that motion controls in gaming officially died. Not soon after that, Microsoft, Sony, and even Nintendo abandoned active games and motion controls. While executives at Microsoft are probably still scratching their heads at why the Kinect failed, to me the answer has always been obvious. With the exception of Nintendo and maybe one or two independent developers out there like Virtual Air Guitar, most developers just didn’t “get it” when it came to motion controls. They lazily tried to develop video games the way they always did and slap the Kinect interface over them, essentially making motion controls just a proxy for button mashing on a controller. Luckily there was a backlash the other way and they quickly backtracked and said that some PSVR games MAY NOT require Dualshock Controllers. To Sony’s credit, something else they did was rather than tossing the Playstation Move (which had always been pretty good technology), they’ve decided made it part of the PSVR experience, to the point of including it in the launch bundle. I think this was prescient of them. While the marketing folks at Sony are clearly skittish, my prediction is that once people try out a few VR games, they will DEMAND motion controls. In other words, players of virtual reality games want to replicate “real” reality–and the reality is that most of us “move” when interacting with our world. But we will probably have to wait a bit. Looking over the launch titles it looks like most games still depend heavily on the Dual. Shock and/or your head movement to control things. And even games that do use the Move controllers seem to do so fairly passively–you use the Move controllers to pick up and examine objects, shoot a gun, and so on. So as far as the launch titles go, there doesn’t seem to be much as far as “PS4 fitness games” go as far as creating games that will get you sweating and your heart rate up. But hopefully once enough people adopt the technology some independent developers will start to “get it” and develop native VR games that toss away old paradigms. Here’s hoping that someone, somewhere is working on games that’ll let you go boxing, hit a baseball, swing a tennis racket, and so on. That said, I’m always scouring the Playstation Store online to see if there are any games that might fall into the category of an active game that’s good for a workout. If you hear of any PSVR games that sound like they might be good for exercise and workout (or if you’re a developer working on such a game), definitely let me know in the comments and I’ll be happy to showcase it here. Having said that, here are some of my first observations about the VR technology itself. Playstation VRTo be honest, my first impressions of my new PS4 really weren’t much different than my old PS3. Granted, it has better better graphics (and still no 4. K Blu- Ray. But outwardly, it doesn’t seem too much different than the big black box that was the PS2 and the big black box that was the PS3. On the other hand, the PSVR unit impressed me as soon as I unboxed it. I decided to go for the launch bundle. Opening the box there were two other boxes, one holding the Playstation Worlds CD, the Move controllers, and the Playstation 4 Camera, and the other with the PSVR unit. They clearly engineered the PSVR box not just to be utilitarian but also to be impressively designed a la Apple. The box is made of thick glossy cardboard, the top cover dramatically opens to reveal the contents (and stays propped open with a built- in strap), and inside you’ll find all the parts neatly organized in other boxes, underneath which is the VR headset itself. It was clearly designed to reflect a premium product. It could have been an involved process getting it set up, but they made it easy by including a giant instruction manual with big, clear pictures for each step–literally devoting a page for each time you have to unplug or plug a cable. Every included cable is even tagged with a large number tag, which is repeated on the outer box and in the manual. Clearly unlike HTC and Facebook, they intend to sell this to the masses and not just to techies. It’s really hard to mess this up. The parts consist of the VR headset, a processor unit (controller box), an HDMI cable, a USB cable, an AC adaptor and power cord, a connection cable for the VR headset with two plugs on one end and two jacks on the other, and stereo headphones. If you bought the launch bundle you also got a Playstation 4 camera (required) and Move controllers (required for certain games). They made installation pretty simple. All wires go into what they call the Processor Unit, which is the “brains” of the PSVR. It has ports for a power, a micro USB connection to the PS4, an HDMI connection to the PS4, an HDMI connection to your TV, and two jacks for you to plug in the cable to the PSVR headset. To start, you basically need to unplug your HDMI cable from your PS4 and plug it into the VR box. You’ll plug a new HDMI cable from the box to your PS4. This allows video signals to be sent to the VR headset’s OLED display. You also will need to plug your Playstation Camera into your PS4, if you haven’t already. This is not the same Playstation Camera for the PS3. It’s a unit with two lenses about the size of a large roll of Menthos that you put in front of your TV screen. You should also install your PS Move controllers if you haven’t already (these are the same that they sold for the PS3). Finally, you plug the VR processor box’s power adapter into an AC outlet, and plug the VR headset to the VR processor box using a long cable they included. The cable was the one thing I wasn’t crazy about with the PSVR–I like the fact that they made it long so you can sit plenty far from your TV, but the way the cable goes into the headset it always seems to get in your way when you try to put the headset on and off. The headset consists of a bulky white headband holding bulky lenses that look like a cross between ski goggles and a Star Wars stormtrooper mask. It took some getting used to getting it to fit properly on my head, but it’s pretty well engineered to accommodate just about any head size and shape. You can expand the circumference of the headband to accommodate individuals of any head size by pressing a white button on the back and stretching it, or you can tighten it by rotating a round gear. Similarly, by pressing a black button on the bottom, you can move the goggles closer to or away from your face to ensure a snug fit against your face. Between the cables, adjusting the top band for your head, and adjusting the snugness of the goggles to your eyes it takes a bit of effort to get your headset on. But after about 1. I finally was able to get it on and off pretty quickly. I wear glasses, but the goggles fit perfectly on top of them. You then power on the PSVR unit by pressing the power button that’s on a small control unit on the long cable (which also includes volume control, a headphone jack, and a mute button). They wisely didn’t make all the buttons the same feel–the volume buttons stick out, while the power button is flush with the unit, so you don’t have to guess when you’ve got the glasses on and are pressing it.
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